![]() ![]() There are also some minor changes for convenience. If you go bankrupt, the items will be automatically restored again.Īlso I added Milestones and Hero jobs, skills and Items, to extend lategame. Items are bought automatically too, but still you can choose items at will. There is no need for selected ability now, so I removed it. Best payed job selected automatically regardless of its tier. Don't know how much but it feels like 2-3x faster. Because of that, the game pace is faster. All available jobs and abilities now progress simultaneously. The main goal of this mod is to make game more automatic, and to change UI to show all info on one screen. You can export your save from original game to PK2.0 mod, or to this mod, if you wish to continue progress, or you can start from beginning. If you haven't played the original game, I highly recommend playing it before: Īnd then PK2.0 mod (on which this mod is based): It was originally made for myself, but now I think I can share it for you: Hi! I made Progress Knight 2.1 (renamed to Progress Knight Quest) mod. Design your own jerseys (away/home/culture/city/legacy/etc).Increase player's trade value by getting good tv schedule.Increase your profit by marketing, improving facilities, etc.Increase your team's funding by drafting future HOFs.Increase your team's funding by winning.Hardcore mode where there are suspensions and injuries involved-added stats to determine how players behave and how fragile/strong players are.Have good players but they don't just gel? Increase their value and trade them!.Plays will include both offensive and defensive sets.Actively participate in a game by ordering players what plays to execute.Players will act depending on the plays you assign them to use for the game Have the option to "simulate" scheduled games if you're unavailable.Have the option to have a local league with your friends or random players with its own drafting of players, training in drills, game schedule.Pick your personnel, from GM to coach to staff.Earn badges (unoriginal) as passive skills for your players.Plays added to your playbook are permanently yours (but again your team must slowly learn how to execute them properly).Train your team in plays-they won't instantly know them and be successful at executing them.Pick their activities on days without games.Assign drills to your players so they can continuously increase their skillset. ![]()
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